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Navigation mesh pathfinding (experimental)

Pathfinding allows to compute an efficient path for objects, avoiding obstacles on the way.

Authors and contributors to this community extension: D8H.

Warning

This is an extension made by a community member — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.


In comparison to the built-in pathfinding behavior, this one aims to:

  • better respect obstacle shapes
  • find paths faster if obstacles don't move

The isometric example shows how to use this extension to move a character to a destination (open the project online).


Tip

Learn how to install new extensions by following a step-by-step guide.

This page is an auto-generated reference page about the Navigation mesh pathfinding (experimental) extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.